Sep 2025 – Apr 2026
Toronto, ON
3D Software Developer
- Shipped a USD prim scanner that auto-patches missing material bindings at zero runtime overhead, raising material consistency across shots by 30%.
- Built primitive coordinate conversion for 4×4 matrices, preserving local transforms via Xform Common API decomposition (pivot, rotation, shear); raised successful Maya–Houdini transform round-trips by 60%.
- Reduced "Clean All Transforms" lookup complexity from O(N²) to O(N) in the transform panel.




